Changelog
fixed bug when crafting "Release" onto a magic weapon
Posted 11 months, 3 weeks ago by Ben.
fixed bug when crafting "Release" onto an alien weapon
Posted 11 months, 3 weeks ago by Ben.
the ethnicities Atlantean, Irish, Native American, Scottish are now correctly recorded in past lives
Posted 11 months, 3 weeks ago by Ben.
you can now view your profile (by clicking on your name) even when you are in the middle of rebirth
this allows you to take a look at your previous lives while you are creating a new character.
Posted 11 months, 3 weeks ago by Ben.
if you are killed while in the "magician's choice" state, you leave that state
this can happen if you excavate an item while sneaking past a monster, and trigger Magician's Choice. prior to this fix, dying in the fight with that monster would return you to home base, itemless, but with the game insisting you identify something before continuing. now if you die, the game will not try to force you to identify. this does have the effect of causing you to lose out on an item identification, but I guess that's the price you pay for trying to sneak around monsters and getting caught :P
Posted 1 year, 2 months ago by Ben.
Alien History no longer works on non-weapon items!
using it on non-weapon equipment caused the equipment to become unusable. if you have such an equipment, please contact me with the names of the items, and I'll repair them.
Posted 1 year, 2 months ago by Ben.
Horticulture was causing you to gain 0 exp when harvesting plants, intead of 50% more!
this has been fixed!
Posted 1 year, 2 months ago by Ben.
the world map now includes a text list of countries you can visit
you may find that easier to use than the weird graphical thing :P
Posted 1 year, 2 months ago by Ben.
Country events implemented!
currently only three events, but the system is there, just waiting for expansion :P
Posted 1 year, 3 months ago by Ben.
new monster graphic! Kitsune!
Posted 1 year, 4 months ago by Ben.
pumpkins can now show up October through November
Posted 1 year, 4 months ago by Ben.
added three new Alien Weapon graphics and one new Crystal Skull graphic
Posted 1 year, 4 months ago by Ben.
the Knowledge "Horticulture" now has a graphic
Posted 1 year, 4 months ago by Beta-tester Ben.
the "Botany" Knowledge graphic now uses alpha transparency
Posted 1 year, 4 months ago by Beta-tester Ben.
implemented the Amateur Knowledge "Horticulture"
Posted 1 year, 4 months ago by Beta-tester Ben.
you now "Harvest" plants instead of "Excavate" them
Posted 1 year, 4 months ago by Beta-tester Ben.
crafting jewelry works!
if you tried before, it would have pulled up an error message without performing the improvement.
Posted 1 year, 4 months ago by Beta-tester Ben.
rope bottoms are now correctly placed!
(another bug related to the recent change to pits)
Posted 1 year, 4 months ago by Beta-tester Ben.
fixed a bug in dungeon generation that sometimes occurred due to the recent change to pits
Posted 1 year, 4 months ago by Ben.
fixed a couple pit issues:
1. two pits will never lead to the same tile.
2. pits in secret/extra excavation floors should no longer lead to the same floor that the pet was on
a change was made to how pits are stored in the map data... all of these changes only affect new excavations - any excavations already discovered may still exhibit any of the above buggy behaviors
Posted 1 year, 4 months ago by Ben.
when you reincarnate, your "unresearched curses" count is reset to 0!
it would have let you research a way to lift a curse for curses you had in your last life! (there are no transcendental curses. ... yet >_>)
Posted 1 year, 4 months ago by Beta-tester Ben.
handguns and pistols can no longer be "sawed-off"
Posted 1 year, 5 months ago by Ben.
your backpack's contents are properly displayed!
it was showing you items from other people's backpacks, most likely... but it was only show: your real things were always there. it should be fixed now.
Posted 1 year, 5 months ago by Ben.
the "level up!" text in level-up messages is bold and has a CSS shadow, so YOU CANNOT MISS IT :P
Posted 1 year, 5 months ago by Beta-tester Ben.
Blessing: Providence now has a graphic
Posted 1 year, 5 months ago by Beta-tester Ben.
unidentified items in your storage are always sorted by level, from highest to lowest
even if you can't see their levels
Posted 1 year, 5 months ago by Ben.
Blessing: Second Sight has been completely reworked!
instead of its previous bonuses, it now lets you see the levels of unidentified artifacts.
Posted 1 year, 5 months ago by Ben.
fixed a bug during excavation generation related to the creation of alien tools
the site would have thrown a PHP warning if it came up, however it would not prevent the excavation from being created, only that specific item from being created.
Posted 1 year, 5 months ago by Beta-tester Ben.
the cost to build tracks has been reduced from 50 rho per tile to 40
Posted 1 year, 5 months ago by Beta-tester Ben.
tracks look AWESOME now :P
Posted 1 year, 5 months ago by Beta-tester Ben.
the bonuses from Motivations have been increased to be on-par with other knowledges
this is part 1 of a 2-step plan. part 2 will require you to also take a character flaw.
Posted 1 year, 5 months ago by Beta-tester Ben.
added new region-specific vocabulary for store-bought swords and daggers
"with Italian Grip", "with Spanish Grip" and "with French Grip"
Posted 1 year, 5 months ago by Beta-tester Ben.
Swiss Bank Account has been changed
you no longer get the money from your previous life automatically: it is stored in your Swiss Bank Account. you can withdraw this money in your next life for free, however doing so disqualifies the life for lifetime ranking. the swiss bank account will keep building up from life to life.
Posted 1 year, 5 months ago by Beta-tester Ben.
when you reincarnate, your Gadgetry bonus is properly cleared
Posted 1 year, 5 months ago by Beta-tester Ben.
a new type of spring has been implemented!
you'll have to discover what it is for yourself :P
Posted 1 year, 5 months ago by Beta-tester Ben.
extra "white space" around the spring graphics has been removed
Posted 1 year, 5 months ago by Beta-tester Ben.
Surveying and Gadgetry now have graphics
Posted 1 year, 5 months ago by Ben.
added a couple new bone and tooth graphics
Posted 1 year, 5 months ago by Beta-tester Ben.
Energy matricies, the Crystal Skull, and several other graphics now use alpha transparency
Posted 1 year, 5 months ago by Beta-tester Ben.
Unscrupulous Methods and Battle-hardened now have graphics
specifically, Unscrupulous Methods has the BEST graphic :P
Posted 1 year, 5 months ago by Ben.
fixed markup error in the HTML titles of most help pages
Posted 1 year, 5 months ago by Ben.
you can no longer accidentally waste AP by pressing "R" to rest at home base when completely healthy
Posted 1 year, 5 months ago by Beta-tester Ben.
added equipment vocabulary which contains negative bonuses!
these bonuses reduce the level of the equipment, making room for more positive bonuses.
this change was actually made ~12 hours ago, but I forgot to post to the changelog at that time!
Posted 1 year, 5 months ago by Ben.
equipment can now be improved through the use of the "Work" page
with the appropriate knowledges, you can now improve equipment from the "Work" page
Posted 1 year, 5 months ago by Ben.
forested excavation levels now contain more more plants
these plant treasures are in addition to whatever regular treasures would be present, not instead of. % bonuses to treasures found in excavations also apply to these extra plant treasures.
Posted 1 year, 5 months ago by Beta-tester Ben.
Purple Drinks now correctly report how much Fatigue was restored
previously, they were always reporting "0%"
Posted 1 year, 5 months ago by Beta-tester Ben.
increased the extra levels received by uncommon/rare equipment
uncommon equipment gets 2 extra levels of boosts, instead of 1, and rare gets 4 extra levels, instead of 3
Posted 1 year, 5 months ago by Beta-tester Ben.
lists of excavations you've discovered can now be sorted
sort orders available are:
by country, by culture, by difficulty, by discovery date (default)
Posted 1 year, 5 months ago by Beta-tester Ben.
the game now records, and displays, when you discovered an excavation
Posted 1 year, 5 months ago by Beta-tester Ben.
weapon stores now have a chance to sell uncommon and rare items
at the same rate as excavated treasures: 90% common, 9% uncommon, 1% rare
Posted 1 year, 5 months ago by Beta-tester Ben.
rarity colors now display properly (/at all) in hover-over equipment info boxes
Posted 1 year, 5 months ago by Beta-tester Ben.
mining gold in peru caused an error, due to a typo
the game was trying to generate "gold" instead of "gold ore", which other code, expecting "gold ore", would freak out over
Posted 1 year, 5 months ago by Beta-tester Ben.
when your donations earn you a new museum favor, you are notified!
the notification includes a link to take you to the museum, much like the link reminding you to pick a knowledge, when a new one is available
Posted 1 year, 5 months ago by Ben.
the con level help page now reveals the exact level differences that yield a given con level
Posted 1 year, 5 months ago by Ben.
added a help page about Rarity levels
Posted 1 year, 5 months ago by Ben.
the stats of Hydras has been updated: they now deal less damage, but have greater resistance
to account for their regeneration properties. (it would be fun to someday implement a "regeneration" ability for monsters.)
Posted 1 year, 5 months ago by Beta-tester Ben.
"Goblins" have been renamed to "Kobolds"
existing Goblins are unaffected.
Posted 1 year, 5 months ago by Beta-tester Ben.
added more monsters to the Encyclopedia
Posted 1 year, 5 months ago by Beta-tester Ben.
uncommon items are worth 25 more rho than usual; rare, 125
these values will probably be tweaked in the future... some kind of multiplier would probably be more appropriate than an addition
Posted 1 year, 5 months ago by Beta-tester Ben.
uncommon items donate for 5 more reputation; rare for 10 more
Posted 1 year, 5 months ago by Beta-tester Ben.
uncommon items now make up 9% of treasures; rare make up 1%
the last treasure in normal excavations are always at least uncommon; rare 10% of the time
these rates may be tweaked in the future
Posted 1 year, 5 months ago by Beta-tester Ben.
item names are colored based on rarity
common items are black
uncommon items are green
rare items are gold
unique items are purple
Posted 1 year, 5 months ago by Beta-tester Ben.
after choosing a speciality, you are returned to the Knowledges page instead of the Status page
Posted 1 year, 5 months ago by Beta-tester Ben.
equipment sold from the weapon store now have durability
Posted 1 year, 5 months ago by Beta-tester Ben.
axe and helmet graphics now use alpha transparency; one new axe graphic was added
Posted 1 year, 5 months ago by Beta-tester Ben.
Blessing: Guardian Spirit has been improved...
I'm not saying how, though :P
Posted 1 year, 5 months ago by Beta-tester Ben.
spear and crown graphics have been updated to use alpha transparency
Posted 1 year, 5 months ago by Beta-tester Ben.
changed the formula for determining how much durability you repair using a single metal
the formula used to be:
10 * (your level / item level)
it is now:
10 + your level - item level, minimum of 2
Posted 1 year, 5 months ago by Beta-tester Ben.
reworked the "Repair" page to be a general item "Work" page
it is now accessible on an item even when that item is not damaged (to allow upgrading equipment, when implemented)
Posted 1 year, 5 months ago by Beta-tester Ben.
the knowledge "Hard Seller" has a graphic; other knowledge graphics were improved
... by adding background colors and textures, taking advantage of alpha transparency, etc
Posted 1 year, 5 months ago by Ben.
added a new category of fruit: Citrus
their addition is decorative: citruses are mechanically identical to berries.
Posted 1 year, 5 months ago by Ben.
the bonuses received from being in a Stance now scale with level
see the Stances help page for details
Posted 1 year, 5 months ago by Ben.
there is no longer a defense penalty while "Disoriented"
Posted 1 year, 5 months ago by Ben.
after character creation, you are taken to your list of excavations, with a link to the Introduction
(you used to be taken the world map after character creation)
Posted 1 year, 5 months ago by Ben.
updated the "Introduction" help page
Posted 1 year, 5 months ago by Ben.
you can now view other players' museum donations
a link is available from each player's profile to that player's museum donations
Posted 1 year, 5 months ago by Ben.
dirt areas now have slightly less ore (rock has more, however)
Posted 1 year, 5 months ago by Ben.
added two new tilesets: Rock, and Sand
Posted 1 year, 5 months ago by Ben.
Blessing: Guardian Spirit has been implemented
Posted 1 year, 5 months ago by Ben.
the "Cosmopolitan" achievement now has a graphic
Posted 1 year, 5 months ago by Ben.
refining ore was costing 2 AP instead of 1! this has been fixed.
Posted 1 year, 5 months ago by Ben.
updated the "marble" tileset - passages have details, including cracks and debris
Posted 1 year, 5 months ago by Ben.
when you train a pet, there is now a "success!" message
to assure you that it has gone through, especially in the face of the red-texted "you cannot do stuff with pets!" message that also appears on that page when you are in an excavation
Posted 1 year, 5 months ago by Ben.
you can no longer train pets when you are in an excavation, except for pets you're equipped with
Posted 1 year, 5 months ago by Ben.
shrines, curses, and blessings implemented!
Posted 1 year, 5 months ago by Ben.
"psychotropic veg" finally has graphics >_>
Posted 1 year, 5 months ago by Ben.
"write a dissertation" and "found a corporation" links appear when they are half-way fulfilled
ex: "write a dissertation" appears when you have studied 15 out of the 30 monster needed. this introduces these goals to new players, who may not be aware of them, and helps remind those of us who are forgetful :P
Posted 1 year, 5 months ago by Ben.
"write a dissertation" and "found a corporation" links are now also shown on your Knowledges page
since the "Summary" page is visited much less often
Posted 1 year, 5 months ago by Ben.
shield-bearing catface graphic fixed! the image was too large, causing it to appear shrunken
Posted 1 year, 5 months ago by Ben.
a logic bug was preventing you from becoming a Ninja, even if it should have been available to you
it wanted you to be both an adventurer and a mystic (impossible!), instead of one or the other!
Posted 1 year, 5 months ago by Ben.
pop-up equipment info boxes were made wider
to avoid unnecessary/messy-looking text wrapping
Posted 1 year, 5 months ago by Ben.
new stair graphics :P
also, a couple new knowledge graphics, and various knowledge graphics have been updated to use alpha transparency... (my eternal quest >_>)
Posted 1 year, 5 months ago by Ben.
each floor map is displayed centered within its floor; unexplored spaces are not shown
this prevents you from knowing where you are within the 5x5 space
Posted 1 year, 5 months ago by Ben.
removed the "refining is not implemented" notice when you use an ore
since, you know, it totally is implemented now >_>
Posted 1 year, 5 months ago by Ben.
new middle name: "Indiana", available with the "It Belongs In a Museum" badge
Posted 1 year, 5 months ago by Ben.
added new bowl, tablet, and spear graphics; updated more graphics to use alpha transparency
Posted 1 year, 5 months ago by Ben.
ads now loaded in an IFRAME
this prevents The Ruins of pages from loading slowly in the event of a poor connection with Project Wonderful (which can happen for tons of reasons: project wonderful's site running slowly fault, problems with your ISP, or any other connection-type problem)
Posted 1 year, 5 months ago by Ben.
added new ring, necklace, vase, and bone graphic; updated more graphics to use alpha transparency
various rings, vases, and amulets, mostly, but also some bones, and a few miscellaneous others.
Posted 1 year, 5 months ago by Ben.
equipment can now be repaired, through the application of various knowledges
Posted 1 year, 5 months ago by Ben.
the "another! another!" link on the character generator now works more than once in IE
IE was caching stuff unnecessarily. it was told to cut it out.
Posted 1 year, 5 months ago by Ben.
character generator goodie
Posted 1 year, 5 months ago by Ben.
added two new bone graphics; updated various item graphics to use alpha transparency
Posted 1 year, 5 months ago by Ben.
when you buy "Swiss Bank Account", the option to buy it immediately disappears from the bank
the option was lingering around on the page immediately after you bought it.
Posted 1 year, 5 months ago by Ben.
you can have your account name changed for 200 Meta at the Meta Store
Posted 1 year, 5 months ago by Ben.
"Motivation: In Love" was not working at all; it's been fixed
the code was looking for the knowledge "Motivation: Love", however it's called "Motivation: In Love"
Posted 1 year, 5 months ago by Ben.
"Unseen Strike" now has a graphic, and tons of knowledge graphics now use alpha transparency
Speak With Spirits, Trance, Homeopathy, Magic Weapons, Pottery, Marksman, Entrepreneur, Infopreneur, Unarmed Combat
Posted 1 year, 5 months ago by Ben.
equipment items have durability. they become worn when you "die".
when items run out of durability, they are not deleted, but are unequipped, and cannot be equipped until repaired. (repair is not currently implemented.)
Posted 1 year, 5 months ago by Ben.
Magician's Choice tells you the name of the artifact you chose to identify
hurrah
Posted 1 year, 5 months ago by Ben.
"lashknife_1.png" now uses alpha transparency
Posted 1 year, 5 months ago by Ben.
added graphics for the knowledges "Parting Shot" and "Automata"
Posted 1 year, 5 months ago by Ben.
implemented Motivation: In Love
Posted 1 year, 5 months ago by Ben.
new equipment effect: % Fatigue recovered when you encounter a monster
can be found on weapons, hats, rings, and amulets
Posted 1 year, 5 months ago by Ben.
the leaf graphics all now use alpha transparency
Posted 1 year, 5 months ago by Ben.
fixed yet another bug with the new "Svartálfar" monster type
I also made the error message give more information, to help fixing this problem in the future easier, as well as some additional comment in the code to hopefully save me making this mistake the next time I make a new monster!
Posted 1 year, 5 months ago by Ben.
stats now record how many pit traps catch you
(and there's a badge based on that stat now, too >_>)
Posted 1 year, 5 months ago by Ben.
added two new berry graphics
Posted 1 year, 5 months ago by Ben.
fixed another bug in monster generation
I forgot to supply the code with all the information it needs to generate "Svartálfar" monsters
Posted 1 year, 5 months ago by Ben.
replaced "Orc" with "Svartálfar"
orcs are an invention of Tolkien, so don't really fit in with any mythologies.
Posted 1 year, 5 months ago by Ben.
added some hieroglyphs to the uneven sandy "bricks" tileset
I'd like to add more, but it's time to sleep :P
Posted 1 year, 5 months ago by Ben.
implemented Motivation: Tourist
Posted 1 year, 5 months ago by Ben.
fixed a bug that sometimes caused discovering new excavations to fail with a nasty error message
the code would sometimes give up trying to find monsters of a suitable level before trying them all, causing the code to freak out and die because it couldn't generate a monster.
Posted 1 year, 5 months ago by Ben.
implemented Motivation: Power
Posted 1 year, 5 months ago by Ben.
made the "castle" tileset super pretty with crack and vine decorations
Posted 1 year, 5 months ago by Ben.
the home base graphic no longer has a pinkish glow on the left side of the roof
Posted 1 year, 5 months ago by Ben.
"rib_1.png" has been updated to use alpha transparency
Posted 1 year, 5 months ago by Ben.
"ring_3.png" has been updated to use alpha transparency
Posted 1 year, 5 months ago by Ben.
gave stances to many monsters who used the "neutral" stance
I had marked many monsters in my code as needing to be given a stance (depending on their mythological description). I'd forgotten about it until I happened to look at that code again :P
Posted 1 year, 5 months ago by Ben.
implemented the Amateur Knowledge "Refining"
Posted 1 year, 5 months ago by Ben.
mining now yields experience (a small amount)
Posted 1 year, 5 months ago by Ben.
the soul gem fragment graphics have been updated to use alpha transparency
phew!
Posted 1 year, 5 months ago by Ben.
the level of Picks is now the same as the level requirement for Mining (4)
Posted 1 year, 5 months ago by Ben.
approximately tripled the value of mineral ores
some berries had been worth more than them >_>
Posted 1 year, 5 months ago by Ben.
implemented mining
dirt/earth/stone excavation spaces have a chance to have a "vein" which can be mined. the mineral ore received depends on the geographical location of the excavation... ex: Bauxite can only be found in a few places, including China and France.
Picks are now sold at the Supply Shop. These are needed to mine.
the Amateur knowledge "Mining" has been implemented, which allows you to use Picks.
Posted 1 year, 5 months ago by Ben.
new Parapsychologist Knowledge: "Ufology"
increases the chances of finding excavations with hidden sub-levels
Posted 1 year, 5 months ago by Ben.
aded "alien"-type hidden excavation levels
Posted 1 year, 5 months ago by Ben.
the obelisk graphic now uses alpha transparency
so it doesn't have white jaggies on darker backgrounds
Posted 1 year, 5 months ago by Ben.
obelisks no longer create pits, and when they give exp, they give a little more than they used to
Posted 1 year, 5 months ago by Ben.
invisibility is correctly lost when falling down a pit trap even when a monster isn't on the bottom
Posted 1 year, 5 months ago by Ben.
a rare few excavations may contain hidden levels beyond the "normal" excavation
there is currently only one style for these hidden levels: Atlantean. the last room of the "normal" dungeon will still contain the final room treasure (so even if a quest dungeon has hidden floors, you won't have to do them to get the quest item).
Posted 1 year, 5 months ago by Ben.
new Inventor knowledge: "Gadgetry"
Posted 1 year, 5 months ago by Ben.
new Amateur knowledge: "Parting Shot"
Posted 1 year, 5 months ago by Ben.
the "Backpacker" knowledge now has a level requirement of 2
Posted 1 year, 5 months ago by Ben.
added graphic for the knowledge "Cat-like Reflexes"
Posted 1 year, 5 months ago by Ben.
the "Combat Reflexes" description now reveals the exact intiative bonus it grants
Posted 1 year, 5 months ago by Ben.
(slightly) expanded the "battle timer and intiative" help page
Posted 1 year, 5 months ago by Ben.
the knowledge "Unseen Strike" for ninjas has been implemented!
Posted 1 year, 5 months ago by Ben.
added encyclopedia entries for "Naga" and "Maal"
Posted 1 year, 5 months ago by Ben.
new Inventor knowledge: "Automata"
Posted 1 year, 5 months ago by Ben.
the badge for ascending at level 25 has been given a name at last!
Posted 1 year, 5 months ago by Ben.
added an encyclopedia entry for "Tiangou"
Posted 1 year, 5 months ago by Ben.
fixed the "flail_1.png" graphic (the "rat flail") - it had a weird white halo around the mouse/rat
as with all graphics changes, you may need to perform a "hard refresh" to get the old copy of the graphic out of your browser's cache
Posted 1 year, 5 months ago by Ben.
added a "to-do list" so that I can remember what I want to do!
and it's public, so you guys know what I want to do, before I do it :P (and/or can remind me to put things up that I promised I'd do!) you can find it under the "Help" menu.
Posted 1 year, 5 months ago by Ben.
added more-defined changelog change "types", and updated old changelog entries to use these
"text update", "graphics update", and "removed feature" were added
Posted 1 year, 5 months ago by Ben.
upon further thought, removed "money" lifetime ranking entirely
the best way to implement is would be "money on-hand at time of reincarnation", however the Swiss Bank knowledge ruins that...
Posted 1 year, 5 months ago by Ben.
disabled the money ranking table, as I don't actually have a good way to measure what I want!
Posted 1 year, 5 months ago by Ben.
two new lifetime ranking tables: Reputation, and Money.
Posted 1 year, 5 months ago by Ben.
added graphics for five knowledges:
* Quick Draw * Favored Customer * The Four Noble Truths * Wilderness Survival * Remote Viewing
Posted 1 year, 5 months ago by Ben.
added graphics for the knowledges "Magician's Choice" and "Jack of All Trades"
Posted 1 year, 5 months ago by Ben.
the knowledge "Assassination" has been implemented
Posted 1 year, 5 months ago by Ben.
if you go first in a fight, the monster is "surprised" until it attacks you
this will allow the implementation of the "Assassination" knowledge, and provides a new mechanic that future knowledges may also be able to take advantage of.
Posted 1 year, 5 months ago by Ben.
when you have 0AP, your AP total is shown in red
Posted 1 year, 5 months ago by Ben.
added graphics for the knowledges "Animal Handling", "Running Away", and "Speleology"
Posted 1 year, 5 months ago by Ben.
new surveyor knowledge: "Speleology"
Posted 1 year, 5 months ago by Ben.
the knowledge "expert topography" has been renamed to "cartography"
Posted 1 year, 5 months ago by Ben.
added a bunch of vocabulary for treasure names
mostly culture-specific deity words (ex: "Odin's", "Amaterasu's", etc), but also a few common words (ex: "of Birds", "of Beasts", "First", "Last"...)
Posted 1 year, 5 months ago by Ben.
annnnd: 1 new vase graphic
Posted 1 year, 5 months ago by Ben.
added 2 new bowl graphics, 1 new cup graphic, and 2 new necklace graphics
Posted 1 year, 5 months ago by Ben.
made the changelog look spiffier?
(you're super-impressed, right? :P)
Posted 1 year, 5 months ago by Ben.
excavations can now have a different tile set on their top floor
ex: japanese ruins hidden under the forest floor, or a scandinavian castle built on top of caves.
Posted 1 year, 5 months ago by Ben.
the "uneven bricks" and "dirt" tile sets now have non-white backgrounds
Posted 1 year, 5 months ago by Ben.
updated map icon graphics to use alpha transparency
now they'll look good on a black background as well as a white (important for making non-white-floored excavation graphics)
Posted 1 year, 5 months ago by Ben.
you can now click anywhere on a menu item
(you don't have to click RIGHT on the text)
Posted 1 year, 5 months ago by Ben.
changelog implemented!
Posted 1 year, 5 months ago by Ben.
