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Help - Battle Actions

Following is a list of all Battle Actions currently available.

Refer to the Battle help page for complete details on Battle mechanics.

Basic Attack

Peforms a basic attack. You can use this action from any Stance (except Disoriented). Using it does not change your Stance.

This is a "basic" Combat Action, known to all characters.

Brace

Does not attack. Takes minimal time to perform.

This is a "basic" Combat Action, known to all characters.

Buy Out

Using this Knowledge instantly wins the battle, however it costs an amount of Rho to use equal the 25 times the monster's level.

Charge

Identical to a basic attack, except for its interaction with Stances.

Coldsnap

This attack has a +20% accuracy bonus, but a -10% damage penalty.

Cut Down

Deals +50% damage on a critical hit. Against opponents in the Defensive Stance, deals 25% more damage (before crit hit bonus, if any) and places them in the Neutral Stance.

Daksinakali's Dance

Deals 2 less damage, but attack is "hungry" (you will gain 1 AP if the attack kills).

Dazzle

Dazzle ends combat.

Double-strike

Double-strike makes a basic attack without changing your Stance. Unless it hits. If it hits, a second attack is made, without taking any additional time, and you are placed into the Neutral Stance.

Feint

Feint takes 1/2 time, and deals 1/2 damage, but never hits Hit Points. If the enemy is Focusing, it becomes Disoriented.

Flamewave

Identical to a basic attack, except for its interaction with Stances.

Guided Strike

Guided Strike receives a +15% accuracy bonus, but a -10% critical attack rate bonus.

Headshot

Headshot receives a -20% accuracy penalty, but a +10% critical attack rate bonus, and deals +25% more damage on a critical attack.

Reckless Charge

Reckless Charge receives a +15% damage bonus, however it makes you Disoriented.

Recovering Attack

Recovering Attack gets a +20% damage bonus, however 2/3 of the total damage heals you, instead of damaging the opponent.

Refresh

Refresh behaves as a normal attack, however it ignores the enemy's Resistance, and instead of damaging them, heals you. It can never heal Hit Points, only Fatigue.

Regain Footing

Regain Footing can be used from any non-Neutral Stance, even Disoriented. It is not an attack, and takes minimal time to perform.

This is a "basic" Combat Action, known to all characters.

Release

Release adds 1 to the maximum damage for its attack.

Run Away!

Escapes battle. Useable from any state, except Disoriented.

This is a "basic" Combat Action, known to all characters.

Skewer

Deals 1 more damage. Against opponents in the Aggressive Stance, it deals 25% more damage and places them in the Neutral Stance.

Smash

On a critical hit, Smash places the opponent into the Disoriented Stance. Against opponents in the Neutral Stance, it receives a +5% critical hit rate bonus.

Study

Adds the monster's type to your list of studied monsters. Does not attack. Is a Slow action.

Stunning Word

Damages the enemy, but never hits Hit Points. It does not take any time to use.

Sweep

This attack puts an enemy in the Disoriented Stance if it was in the Neutral Stance.

Swift Attack

This attack is one speed category faster than a basic attack, but also deals proportionally less damage.

Take Aim

Does not attack. Takes minimal time to perform.

Thunderclap

This attack is unique in that it can be used in the Disoriented Stance. It is made with a -15% accuracy penalty, and a +6% critical attack rate bonus.

Tiger Strike

Makes two attacks, the first unarmed, the second with your weapon (or unarmed, if you have no weapon).

Tricky Blow

This attack puts the enemy in the Disoriented Stance.