Help - Equipment
Weapons, Hats, and Pets may provide you with a variety of bonuses.
Accuracy
Accuracy bonuses help you land a hit, dealing damage to Hit Points directly.
This bonus is not added linearly, it is multiplied. For example, with a +10% Accuracy bonus you have a 55% chance to hit an opponent with 50% Fatigue (not a 60% chance).
Critical Attack
Every player and monster has a 5% chance to make a Critical Attack. Critical Attack bonuses are added directly to this percent, so, for example, a +2% Critical Attack bonus raises the total chance of a Critical Attack to 7%.
Damage (fixed)
Note that Damage bonuses are not reflected in a weapon's base damage.
For example a weapon that lists as dealing 2-4 damage with a +1 damage bonus will deal 3-5 damage.
Damage (percent)
Percent damage bonuses are applied after fixed damage bonuses are added.
Defense
Defense bonuses help prevent an opponent from landing a hit.
Defense and Accuracy counter each other, for example a 10% Accuracy bonus for the attacker would be exactly countered by a 10% Defense bonus for the attacked.
Initiative
Initiative bonuses increase the chances that you go first, and that when you do, you'll be able to land more hits on your enemy before it gets a chance to make any.
Every attack takes time to use, for example an "Average" attack takes 3 time. So an equipment that provides a +3 Initiative bonus skews initiative in your favor by one Average-speed attack.
Resistance
Resistance reduces damage taken, whether it is applied to Hit Points or Fatigue.
The amount of reduction per hit varies: it is a random amount between 0 and the total Resistance.
