Help - Fatigue and Hit Points
Fatigue is expressed as a percent, and represents the likelihood that your character is hit in combat. Being fatigued also reduces your chances of hitting an opponent, so it is possible to miss an opponent even when he or she has 100% or more Fatigue.
Your Fatigue increases both when you dodge an enemy's attack, and when you are struck by one. The stronger the attack, the more the Fatigue.
- Every step you take heals 2% Fatigue.
- Resting at a Base Camp or Tent, or drinking from Refreshing Springs will restore your Fatigue, and some Hit Points. (Some springs are poisonous, however, so be careful!)
- Several items can be used to restore Fatigue, including Orange Drinks, which you can purchase from the Supply Store.
- When you return home, you heal all of your Fatigue.
If you escape from a fight, the Monster you were fighting heals all of its Fatigue (but none of its Hit Points).
Hit Points are a measure of health. When your character is hit in combat, your Hit Points will be reduced; if they reach 0, you "die" (see details below).
Recovering Hit Points
- If you resting at a Base Camp or Tent, or drink from a Refreshing Spring, you will recover 25% of your total Hit Points; if you are Fatigued, you will recover all Fatigue and 1 less Hit Point.
- Several items can be used to restore Hit Points, including Medical Kits, which you can purchase from the Supply Store.
- When you return home, all of your Hit Points are restored.
Monsters never recover Hit Points.
You will never actually die: when your Hit Points reach 0, you are "saved from the brink of death", and returned to the Excavation's Base Camp with 0% Fatigue and 10 Hit Points (regardless of your maximum Hit Point amount).
Any Artifacts in your Backpack at the time of death are dropped at the location of your death. Equipped items are not dropped.
If you have a pet, your pet will lose 1 Hit Point when you die. (When a pet runs out of Hit Points, it is dead.)