Help - The Battle Timer and Initiative
The Battle Timer
During battle, a running count is kept to determine whose turn it is to take an action. This is the Battle Timer.
If the Battle Timer is below zero, it is the opponent's turn, otherwise it is your turn.
- Whenever you take an action, the Battle Timer is decreased.
- Whenever the opponent takes an action, it is increased.
The speed of a weapon determines how long it takes to attack with that weapon.
For example, if the Battle Timer were at 3, you could make two Average speed attacks (say, with a sword) before the monster takes its action: the first would reduce the Battle Timer to 0, and the second would reduce it to -3.
At the start of a battle, the Battle Timer is set to a random number near 0. It is further adjusted based on the monster's level, your level, and any Knowledges or Equipment you have which provide an Initiative bonus.