Help - Knowledges
Every second level, you will be allowed to choose a Knowledge. The available Knowledges depend on your specialities.
Basic Knowledges
Every character starts with these Knowledges.
| Knowledge | Level | Description | |
|---|---|---|---|
| Basic History and Archaeology | — | +20% identify rate. You may discover Excavations for 10AP. | |
| Unarmed Combat | — | Allows you to use basic combat actions. |
Amateur Knowledges
Amateur Knowledges may be learned by any character.
| Knowledge | Level | Description | |
|---|---|---|---|
| 0 | +10% identify rate. -1 AP travel to an Excavation. | ||
| 0 | When you successfully identify an Artifact, you gain 1 AP. | ||
| 0 | +2 carrying capacity. | ||
| 0 | +10% identify rate for 'plant'-type "Artifacts." +1 HP restored when you eat fruit. | ||
| 0 | +5 Weapon Store options. | ||
| 0 | -1 AP to discover new Excavations. -1 AP to Return Home. | ||
| 0 | +10% identify rate. -1 AP to discover new Excavations. | ||
| 0 | +5% accuracy and defense. +1 resistance when not using a weapon. | ||
| 0 | +20% identify rate for 'mythology'-type Artifacts. | ||
| 0 | +10% identify rate for 'alien' and 'magic'-type Artifacts. | ||
| 0 | +10% identify rate for 'bone'-type Artifacts. +1 reputation for donating 'bone'-type Artifacts. | ||
| 0 | +20% identify rate for 'pottery'-type Artifacts. | ||
| 0 | Allows you to equip 'primitive weapon'-type weapons, and use the "Charge" Action? when equipped with one. +10% identify rate for 'primitive weapon'-type Artifacts. | ||
| 0 | Changing your weapon during combat takes less time. | ||
| 0 | +20% identify rate for 'religion'-type Artifacts. | ||
| 4 | Allows you to equip 'simple firearm'-type weapons, and use the "Take Aim" Action? when equipped with one. | ||
| 0 | +10% identify rate for 'bone' and 'plant'-type Artifacts. |
Adventurer Knowledges
| Knowledge | Level | Description | |
|---|---|---|---|
| 10 | +10% defense bonus. | ||
| 10 | -2 AP to discover new Excavations. | ||
| 10 | Allows you to use the "Double-strike" Action?. | ||
| 10 | Your maximum Hit Points is increased by 5. | ||
| 10 | +10% 'simple firearm' accuracy. | ||
| 10 | It cost you 1 AP to Climb Ropes, instead of 2. |
Mystic Knowledges
| Knowledge | Level | Description | |
|---|---|---|---|
| 10 | Gives you access to several Laboratory Recipes. | ||
| 10 | +10% 'magic weapon' and 'alien weapon' accuracy. | ||
| 10 | When you use a Medical Kit there is a 50% chance that it is not expended. | ||
| 10 | Allows you to equip 'magic weapon'-type Weapons. +10% identify rate for 'magic weapon'-type Artifacts. | ||
| 10 | +10% identify rate for 'magic'-type Artifacts. | ||
| 10 | Allows you to use 'fetish'-type Artifacts. +10% identify rate for 'fetish'-type Artifacts. | ||
| 10 | Allows you to use the "Stunning Word" Action?. | ||
| 10 | Allows you to enter the Trance State?. |
Scientist Knowledges
| Knowledge | Level | Description | |
|---|---|---|---|
| 10 | Gives you access to several Laboratory Recipes. | ||
| 10 | Allows you to equip 'high-tech weapon'-type weapons, and use the "Take Aim" Action? when equipped with one. +5% identify rate for 'alien'-type Artifacts. | ||
| 10 | When you use a Medical Kit, you have a 50% chance to gain 1 AP. | ||
| 10 | +10% 'high-tech weapon' and 'alien weapon' damage. | ||
| 10 | You gain 10 Action Points whenever you level-up. | ||
| 10 | Allows you to "Study" monsters during combat. +10% defense against studied monster types. |
Trader Knowledges
| Knowledge | Level | Description | |
|---|---|---|---|
| 10 | -10% buy prices from the Store. | ||
| 10 | Allows you to "Dazzle" enemies, affording an opportunity to escape. | ||
| 10 | +2 carrying capacity. | ||
| 10 | +10% Artifact sell prices. | ||
| 10 | You may pick up to two Knowledges from a Speciality that is not your own. |
Argonaut Knowledges
Only Adventurers may become Argonauts.
| Knowledge | Level | Description | |
|---|---|---|---|
| 20 | Your maximum Hit Points is increased by 5. +1 damage when not using a weapon. | ||
| 20 | Increases the likelihood that you go first in combat. | ||
| 20 | +1 resistance if you are equipped with a 'simple firearm'. | ||
| 20 | +10% 'simple firearm' damage. | ||
| 20 | Allows you to enter the Rage State?. | ||
| 20 | +1 resistance. |
Entrepreneur Knowledges
Only Traders may become Entrepreneurs.
| Knowledge | Level | Description | |
|---|---|---|---|
| 20 | Allows you to use the "Buy Out" Action? during combat. | ||
| 20 | You require 7,500ρ less to found a Corporation?. | ||
| 20 | +2 carrying capacity. | ||
| 20 | When you donate an item to the Museum, you gain money equal to twice the Reputation earned. | ||
| 20 | "Forget about this Excavation" is replaced with "Sell this Excavation". | ||
| 20 | When you gain 1AP due to the time passing, you also gain 7ρ. |
Inventor Knowledges
Only Scientists may become Inventors.
| Knowledge | Level | Description | |
|---|---|---|---|
| 20 | +10% 'high-tech weapon' accuracy. | ||
| 20 | +5% 'high-tech weapon' critical attack rate. | ||
| 20 | Allows you to build tracks in Excavations to quickly ferry Artifacts to Base Camp. | ||
| 20 | Allows you to "Solve" equipment, adding a random bonus to it. |
Illusionist Knowledges
Only Mystics and Traders may become Illusionists.
| Knowledge | Level | Description | |
|---|---|---|---|
| 20 | Allows you to use the "Turn Invisible" action. | ||
| 20 | When you successfully identify an item, you may choose to identify another item instead. | ||
| 20 | Changing equipment during combat takes less time. | ||
| 20 | Allows you to pull an item from Storage into your Backback while at an Excavation. | ||
| 20 | Allows you to use the "Trap Door" action. |
Parapsychologist Knowledges
Only Mystics and Scientists may become Parapsychologists.
| Knowledge | Level | Description | |
|---|---|---|---|
| 20 | Allows you to use 'alien tool'-type items. +10% identify rate for 'alien tool'-type artifacts. | ||
| 20 | Allows you to equip 'alien weapon'-type weapons. +10% identify rate for 'alien weapon'-type artifacts. | ||
| 20 | Allows you to "Study" Alien items for AP and Experience. | ||
| 20 | Allows you to use the "Remote Viewing" action. | ||
| 20 | +10% identify rate. |
Ranger Knowledges
Only Adventurers and Mystics may become Rangers.
| Knowledge | Level | Description | |
|---|---|---|---|
| 20 | When you reincarnate, your currently-equipped pet will be waiting for you in your next life. | ||
| 20 | You may equip up to two pets simultaneously. | ||
| 20 | Allows you to "Study" monsters during combat. +4% critical attack rate against studied monster types. | ||
| 20 | +3% chance to receive a Soul Gem Fragment when you defeat a monster. | ||
| 20 | Allows you to use the "Swift Attack" Action?. +1 damage when not using a weapon. | ||
| 20 | +15% Fatigue recovered when you rest. +1 HP restored when you eat fruit. |
Scoundrel Knowledges
Only Adventurers and Traders may become Scoundrels.
| Knowledge | Level | Description | |
|---|---|---|---|
| 20 | +3% Critical Attack rate. | ||
| 20 | +5% Artifact sell prices. -5% buy prices from the Store. | ||
| 20 | When you use the "Feint" Action?, it can hit, and receives a +1 damage bonus. | ||
| 20 | Taking Ropes that have been tied down does not cost you any AP. | ||
| 20 | Allows you to use the "Tricky Blow" Action?. +1 damage when not using a weapon. | ||
| 20 | Gives the option to discover new Excavations for 1000ρ. |
Sorcerer Knowledges
Only Mystics may become Sorcerers.
| Knowledge | Level | Description | |
|---|---|---|---|
| 20 | +10% 'magic weapon' damage. | ||
| 20 | Allows you to "Consume" Soul Gem Fragments, even during battle, to fully heal and gain some AP. | ||
| 20 | Allows you to "Cast" bones. +10% identify rate for 'bone'-type Artifacts. | ||
| 20 | Allows you to use the "Anaport" action. | ||
| 20 | Allows you to "Harvest" pets for Soul Gem Fragments. |
Surveyor Knowledges
Only Traders and Scientists may become Surveyors.
| Knowledge | Level | Description | |
|---|---|---|---|
| 20 | You may travel to an Excavation directly from another Excavation (without returning home first), if you could return home from the Excavation you are in. | ||
| 20 | You may return home from anywhere on the first floor of an Excavation. | ||
| 20 | You may spend 1 AP to identify an unidentified Spring without drinking from it. | ||
| 20 | 10% more Artifacts in Excavations. 10% chance that discovered Excavations are 1 floor deeper. | ||
| 20 | -3 AP cost to discover Excavations. |
Monk Knowledges
Monk is a "secret" speciality - its prerequisites will have to be discovered!
| Knowledge | Level | Description | |
|---|---|---|---|
| 20 | You gain a +5% accuracy bonus while in the Focusing Stance?. | ||
| 20 | Your unarmed attacks are treated as though they are attacks made by a magic weapon. +1 damage when not using a weapon. | ||
| 20 | Allows you to use the "Tiger Strike" Action?. +10% accuracy when not using a weapon. | ||
| 20 | +5% accuracy and defense when using a Club or Hammer. |
Ninja Knowledges
Ninja is a "secret" speciality - its prerequisites will have to be discovered!
| Knowledge | Level | Description | |
|---|---|---|---|
| 20 | Your attacks receive a +15% critical attack rate bonus until you are attacked. (UNIMPLEMENTED) | ||
| 20 | Using Smoke Bombs does not cost you AP; using Flash Granades does not Fatigue you. | ||
| 20 | When you find a hidden Pit Trap, you do not fall down it. +5% defense. | ||
| 20 | When you engage a monster while Invisible, you get a free attack before combat with a +50% accuracy and critical attack bonus. (UNIMPLEMENTED) |
Summoner Knowledges
Summoner is a "secret" speciality - its prerequisites will have to be discovered!
| Knowledge | Level | Description | |
|---|---|---|---|
| 20 | You may pay 20% Fatigue to equip a pet while in an excavation. (UNIMPLEMENTED) | ||
| 10 | You may pay 20% Fatigue to reveal all adjacent spaces in the excavation. (UNIMPLEMENTED) | ||
| 10 | You may pay 20% Fatigue to unequip a pet while in an excavation. (UNIMPLEMENTED) | ||
| 15 | You may pay 20% Fatigue to Summon a Hound? during combat. (UNIMPLEMENTED) | ||
| 20 | You may pay 20% Fatigue to Summon a Giant Tortise? during combat. (UNIMPLEMENTED) | ||
| 25 | You may pay 20% Fatigue to Summon a Wyrm? during combat. (UNIMPLEMENTED) | ||
| 20 | You may pay 5% Fatigue to pick up a random treasure during combat. (UNIMPLEMENTED) |
Time Traveller Knowledges
Time Traveller is a "secret" speciality - its prerequisites will have to be discovered!
| Knowledge | Level | Description | |
|---|---|---|---|
| 20 | You may spend 2 AP to replace any weapon's weapon type with "Alien Weapon". | ||
| 20 | +15 HP when rescued from the brink of death. | ||
| 5 | The "Run Away!" action costs you 0 AP instead of 1. | ||
| 0 | +10% identify rate. -1 AP to discover new Excavations. | ||
| 10 | You may "Time Travel" to discover - and travel to - an excavation in a random country. |
Special Knowledges
These Knowledges cannot be learned from leveling up. They are awarded for completing certain in-game actions.
| Knowledge | Level | Description | |
|---|---|---|---|
| 0 | +5 Weapon Store options. | ||
| 25 | +3 Hit Points. | ||
| 0 | You receive slightly better results when spinning the Wheel of Fate. | ||
| 15 | +3% defense; +3% accuracy. | ||
| 0 | You can buy, sell, donate, and identify items while at an Excavation. (Your butler does it for you.) | ||
| 5 | +2% critical attack rate. +1 damage when not using a weapon. | ||
| 0 | When you "die", your equipped pet has a 20% chance to avoid losing a Hit Point. | ||
| 10 | When you are defeated by a monster that has not defeated you before, you gain 4 AP. | ||
| 0 | +10% identify rate for 'atlantis'-type Artifacts. | ||
| 0 | +10% identify rate for 'china'-type Artifacts. | ||
| 0 | +10% identify rate for 'egypt'-type Artifacts. | ||
| 0 | +10% identify rate for 'greece' and 'rome'-type Artifacts. | ||
| 0 | +10% identify rate for 'inca'-type Artifacts. | ||
| 0 | +10% identify rate for 'india'-type Artifacts. | ||
| 0 | +10% identify rate for 'japan'-type Artifacts. | ||
| 0 | +10% identify rate for 'khmer'-type Artifacts. | ||
| 0 | +10% identify rate for 'maya'-type Artifacts. | ||
| 0 | +10% identify rate for 'near east'-type Artifacts. | ||
| 0 | +10% identify rate for 'porcelain'-type Artifacts. | ||
| 0 | +10% identify rate for 'scandinavia'-type Artifacts. | ||
| 0 | +5% chance that Excavations you discover contain an Obelisk. | ||
| 20 | +10% identify rate. |
Role-playing Knowledges
These are not "Knowledges", per se. Rather they represent personality traits of your character. They cannot be taken as Transcendental Knowledges.
| Knowledge | Level | Description | |
|---|---|---|---|
| 0 | +100 Action Point maximum. You may enable the "AP reaches 200" e-mail notification. | ||
| 10 | You may have items identified from Home Base. | ||
| 0 | When a pet levels up after winning a fight, you gain 3 AP. | ||
| 0 | +1.5% Artifact sell prices. | ||
| 0 | Counts as 1 Heroic Deed?. | ||
| 0 | No effect at this time. | ||
| 0 | No effect at this time. Planned: may equip items 1 level above your level. | ||
| 0 | +10 Action Point maximum. | ||
| 0 | +5% Accuracy against monsters that have defeated you before. | ||
| 0 | When you discover a new Excavation, you gain 2 experience points. | ||
| 0 | Your maximum Hit Points is increased by 2. | ||
| 0 | +4% accuracy against monsters who are higher level than you are. | ||
| 0 | No effect at this time. Planned: bonus for traveling. | ||
| 0 | When you reincarnate, your money will be waiting for you in your next life. | ||
| 0 | You may not benefit from another Book of The Four Noble Truths this lifetime. |
