Help - Specialities
- Adventurer - Adventurers may become Argonauts, Rangers, or Scoundrels.
- Mystic - Mystics may become Illusionists, Parapsychologists, Rangers, or Sorcerers.
- Scientist - Scientists may become Engineers, Parapsychologists, or Surveyors.
- Trader - Traders may become Entrepreneur, Illusionists, Scoundrels, or Surveyors.
- Argonaut - Only Adventurers may become Argonauts.
- Entrepreneur - Only Traders may become Entrepreneurs.
- Illusionist - Only Mystics and Traders may become Illusionists.
- Inventor - Only Scientists may become Inventors.
- Parapsychologist - Only Mystics and Scientists may become Parapsychologists.
- Ranger - Only Adventurers and Mystics may become Rangers.
- Scoundrel - Only Adventurers and Traders may become Scoundrels.
- Sorcerer - Only Mystics may become Sorcerers.
- Surveyor - Only Scientists and Traders may become Surveyors.
The following specialities must be unlocked by fulfilling certain conditions which are left to you to discover!
- Monk - Only Mystics may become Monks.
- Ninja - Only Mystics and Adventurers may become Ninjas.
- Shaman - Anyone may become a Shaman.
- Time Traveller - Anyone may become a Time Traveller.