The Ruins of
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The Legendary Future of The Ruins of

Motivation/Reincarnation Revamp

Related Design Pillars?: Story-telling, Rogue-like Sensibilities

the game currently offers "Motivations", but doesn't actually follow through on them... for example, if your motivation is Revenge, shouldn't you be able to get that revenge?

the goal of this Landmark is to increase the role of Motivations, strengthening the definition of your character, and creating another story-telling hook for you to grab on to. ("I played this dude who was out for Revenge, and I was tracking him all over the world! but then I met this wonderful lady at a local fair, and...")

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