The Ruins of
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To-do List

Mechanics change High-priority: local events (fairs, festivals, etc)

see also:
http://www.theruinsof.com/forum_thread.php?id=645
http://www.theruinsof.com/forum_thread.php?id=636

Mechanics change High-priority: quests!

given from the "country" pages by NPCs. the first quests can all be unrelated miniquests, randomly-generated... later, I'd like to add some kind of larger quest related to your character's Motivation.

Mechanics change Medium-priority: allow players to eat unidentified berries

New feature Medium-priority: dead archaeologists, whose remains are found in excavations

their bodies could have some equipment - including guns - but more-interestingly, journals, which could lead you on mini-quests, or simply reveal other excavations that the now-deceased archaeologist knew about

New feature Medium-priority: a way for players to directly exchange items

exchanging items will of course remove eligibility from the lifetime ranking tables.

Mechanics change Medium-priority: characters with Swiss Bank Account should be allowed to keep their market running from life to life

recovering items listed during a previous life would yield the gamesell value instead of the item.

Mechanics change Medium-priority: repaired items should be worth less reputation

perhaps a "# of times repaired" field on each item, which detracts from the reputation value of an item directly.

New feature Medium-priority: allow masks to be repaired by some means

Mechanics change Medium-priority: have some knowledges require other knowledges before they can be taken

ex: Parting Shot should be available only if you have Simple Firearms or Engineering

Mechanics change Medium-priority: monster move lists and AI

monsters should have a list of moves, as you do, and be able to use them effectively (ex: cast Sweep only when you're in a neutral stance)

UI change Low-priority: Magician's Choice is annoying to use. there has to be a better way.

pre-mark items as "identify next"? if you move without choosing, go ahead and identify whatever you just picked up? both?

Mechanics change Low-priority: new amateur knowledge: "Big-game Hunting"

% chance that monsters drop a Skull item (level and value depend on the level of the defeated monster)

New feature Low-priority: record "number of shrines raided" and "number of shrines ... offerings made to" >_>

also: badges for each

Graphics update Low-priority: update all indexed transparency graphics to use alpha transparency instead

Bug fix Low-priority: bug: when a thread is moved, the two sections involved don't update their "last post" info.

so you sometimes get a section of the forums with the "last post" info of a thread that's now in another section of the forums.

Text update Low-priority: add encyclopedia entries for all the monsters

like "implement every knowledge graphic", this to-do list entry will probably be on the to-do list forever.

Mechanics change Low-priority: implement the Summoner class

Graphics update Low-priority: implement every knowledge graphic!

this one will probably be on the to-do list for eternity, as I add new knowledges (since I am not going to hold back on implementing an awesome play mechanic just 'cause I don't have a good graphic for it)